Here you go readers! Another gender paper..... not as good as the last one necessarily, though it's amazing that the idea was spawned thanks to the Daily Show. Ah well, paper after the break!~
Halloween
Nightmares: Gender through Symbolic Interaction
Ghouls
and princesses. Sexy pizza slices and grim reapers. These are a few examples of
costumes that individuals can wear as part of Halloween. This holiday has
become its own, unique ritual, and can be interpreted through symbolic
interactionism and social learning theory to observe how gender roles are
created, performed and muddied through the aspects of trick-or-treating and
masquerades. Halloween costumes serve to act as symbols that create gendered
roles while certain aspects of the ritual reinforce continued performance of
the gendered roles through either direct or indirect rewards to the individual.
Costumes
are symbols that can demonstrate an individual’s identity and gender to others
in popular society. In the general case, this can be seen in most cases by what
is added to a costume, like a tiara, frilly dress and a wand or scepter may be
indicative of a princess or a costume gendered feminine. Likewise, a costume
with artificial musculature, in dark colors or modeled after male characters
could be seen as something gendered masculine. Nelson observes this aspect as well in the
case of nightwear, where the feminine wear was coded by being pastel or trimmed
with lace, while boys were coded by being “astronaut, athlete, or super-hero pajamas”
as well as the absence of make-up in the model for advertising, if there was
one (Nelson, 2000 p. 138). As there are
gendered clothing that costumes and costume types can be gendered as well, and their
symbolism can help define the roles expected of children trick-or-treating.
Nelson breaks Halloween costume types into large groups, hero, villain, and
fool, and then into smaller groups, like princesses, representations of death,
or foodstuffs (Nelson, 2000 p. 139). From this observation, by analyzing the types
and categories per gendered costume, the expected performance role of the
participant can become slightly more evident in the Halloween ritual.
Between
the feminine and masculine genders, the majority of observed costumes for
feminine case were princesses, followed by beauty queens, animals, witches and
foodstuffs (Nelson, 2000 p.141). Comparing this to the masculine cases were
warriors, superheroes, manifestations of death, monsters or clowns (Nelson,
2000 p. 141). Following from these categories in the case of
trick or treating, children are effectively rewarded for certain roles
detonated by their costumes, young boys for largely for being scary, menacing
or brave, while young girls are rewarded more for performing roles that
highlight beauty, or looking cute (Nelson, 2000 p. 141-2). By then enacting this role through the
constructed costume, the young children participating in the ritual of
trick-or-treating are rewarded through sweets, or small toys, in addition to
the occasional bit of praise. This ties
in with social learning theory due to the role of rewards in reinforcing
behaviors (Wood, 2011 p.41). Though
there isn’t necessarily the explicit connection between the candy and gendered
role, it stands to reason that the association between one “good” thing and
another action will reinforce the idea to young children, that by dressing in a
certain way, and highlighting certain attributes, beauty, cuteness, bravery or
the ability to instill fear, the children will receive candy and be rewarded
with phrases like “oh look how scary you are” or “my what a cute little
princess”.
In
the adult’s aspect of the Halloween ritual, the costumes still aid in creating
gender roles, but vary slightly from the case of children. As adults primarily
do not participate in trick-or-treating like children, they instead attend
other events, like masquerade parties that still involve the use of costumes by
the individual. The role of the costume in the masquerade aspect of the ritual
is observable easily through those costumes designed and marketed to make women
appear as “sexy”. This is something that
is mostly observed from the feminine perspective, and can be observed within
the name of the costume, like “Enchantra, Midnite Madness, Sexy Devil, (or)
Bewitched” (Nelson, 2000 p. 142). This, combined with the appearance of the
costumes, like miniskirts or bare arms to ensure that skin is shown, and still
connects with the visualization of women as being commoditized or beautiful,
with one of the options being a sexy pizza, or even sexy corn (Popken
2013). This role brought on by the
costumes defines women as sexual objects, or commodities, and allows an excuse
for individuals to peruse them, especially with men dressing up more often than
women as things associated with death, or violence, as the role created is one
that could be considered traditionally deviant.
However,
it also connects to social learning theory, not necessarily due to the way that
performing the role is rewarded, but the lack of punishment for performing it. Under
societal norms outside of the ritual, women could be scorned for appearing
“slutty” and by allowing women a chance to take a more sexually aggressive role
in some cases through their costumes, being sexualized as temptresses or erotic
queen it can allow it to become more normal and natural through the ritual as a
result (Nelson, 2000, p. 143; G, 2011). Furthermore, the possible praise for the
overtly feminine and more sexualized roles reinforces the continued performance
of the overtly “sexy” roles that were constructed through costumes. However, in
masquerades, men are less likely to be praised for costumes seen as “sexy” as
there is a higher focus on appearing “successful” or “powerful” (Nelson, 2000
p. 142). It follows that praise and reinforcement then comes from performing
roles that follow these standards, which can explain the popularity of warrior
as a costume, as it is symbolic of male power in the physical sense, and in the
case of better, more elaborate costumes, it can make men appear to be more
successful as a result for looking closer to the real thing.
Halloween’s
rituals in the case of trick-or-treating and masquerades both clearly create
and muddy gender roles during the ritual through the use of symbolic costumes,
and it can be seen in the light of queer theory, as individuals are freer to
deviate from expected norms. Furthermore, individuals even be rewarded for this
deviation as described in social learning theory. However, this isn’t
necessarily the correct case, as costumes are gendered and in the marketing
standpoint, male participants may not opt to deviate too far from expected norms,
and may be encouraged by parents to wear certain costumes, as parents are the
primary purchasers. Combined with how few of the costumes are considered
gender-neutral by absence of discernable gender, sexed language or by the
inclusion of masculine and feminine models for the costume, it can be seen that
the costumes do create gender roles which are enforced by candy or other treats
for trick-or-treaters. In the case of older participants in the ritual, while
the creation of roles is easily seen in the case of women and “sexy” costumes,
the rewards for doing so are less evident, outside of attention from others or
the simple absence of scorn for enacting and associating with the more sexually
promiscuous roles. However, it does fail partially as while the behaviors and
roles may be deviant outside of the holiday, for the most part, individuals
still conform to gendered norms formed outside of the ritual as part of the
ritual.
Works
Cited
G., S. (2011, Nov 9). [Web log
message]. Retrieved from http://www.gendersexuality.net/blog/2011/11/09/331/
Popken, B. (2013, October 17).
TODAY.com. TODAY.com. Retrieved February 24, 2014, from http://www.today.com/id/27425520/ns/today-today_halloween_guide/t/sexy-little-devils-policing-kids-costumes/#.Uw6l4HlFyoV
Wood, J. T. (2013). Gendered lives:
communication, gender & culture (11th ed.). Stamford: Cengage Learning.
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