2/16/15

How to fix Pottermore Vol. 1

So as Pottermore is currently adding a few new things, we thought it was a good idea to mention things that needed a good fixing, and as such we're going to release four posts, one a day, with each focusing on a different category. So for today's post, Dueling! So check our suggestions after the break.

As it stands dueling is far from the best game, and could be improved. The real foundation of the game truly hasn't changed since beta, and it's a game that, for all purposes, sucks. The few changes that have happened are those focusing on cutting down cheating, and not on user enjoyment. Yes, these have been crucial and good changes, though as it has shown, it is not quite an absolute fix. So why not make some of the next changes to dueling those to increase enjoyment and make cheating MUCH harder by adding actual strategy to the game.
So here are the current problems that dueling faces, dumbed down quite a bit:
1) Repetitive- only three spells are of much use, so outside of those three, there is not much use or surprise. YES, potions randomize letters. However... it's not the best still, as the game is essentially the same, and for most duelists, even a few badges aren't going to fix things too much.
2) No strategy- there is no strategy other than time management and speeding up gaps between duels. This is a HUGE problem and one that isn't fully addressed. Pottermore wants to cut down cheating, it makes this a big liability. By making dueling SLIGHTLY more complex, putting in Rock-Paper-Scissors logic and more steps, it would make cheating far more obvious and give more of an edge to both luck and thought, instead of pure muscle memory.
3) It is reliant on how well you can click/press keys. This goes to the point above. Muscle memory, and reaction time. As that can be automated for bots, if they were to add strategy choices, they would work better with it.
4) There is no growth system outside of your own talents and general work on the duel. Most games include an exp meter of some kind. The exp meter on Pottermore used to be displayed via chapter progression, but now, it COULD be achieved by visiting Olivander and having him check your wand.

As such, let's look at a way to fix these problems:

Change 1) Duels are now "best out of three," you can choose to fire a defensive spell, offensive spell, or a curse.
-Each has an advantage over the other class, and reduces the potency of the opponent's spell.
-Whoever gets the most winning matches, wins 10 points.
-Defensive spells have an advantage over curses
-Offensive spells have an advantage over defensive spells
-Curses have an advantage over offensive spells
-Facing a spell you have a disadvantage over reduces the potency of your casting by 25% Therefore a 160 full body bind would get knocked down to a 120 potency.

Change 2) Wand Experience- It's already said that wands "learn" spells and can sort of think. So why not take advantage of that fact?
-Make wands require experience to gradually gain a little more potency.
-Maximize the bonus by 5% of any spell's casting max potency.

Change 3) Allow Wand Preference as cores are already said in lore to lean towards certain spell types, and by giving small bonuses to spells your core is already affiliated with.
-Give a 20% bonus to a spell that works with your wand.
~Unicorn=Defensive boost
~Phoenix=Offensive boost
~Dragon=Curse boost
***If Troll hair is introduced, 10% boost to curses and offensive
*** If Elder is introduced, 15% boost to all spells.
*** If Veela is introduced, 10% boost to offensive and defensive
*** If Kneazle is introduced, 5% boost to offensive and curses
*** If Kelpie is introduced, 5% boost to defenses and curses

Change 4) Allow Wands to be won, this is in line with the story and would be implemented by
-Allowing users to take advantage of the other changes, and create more strategic chances, as people could change wand based on opponent and strategy
-Giving the victor the ability to choose whether or not to take a copy of the loser's wand after a DIRECT challenge win that they responded to.
-Making some wands to be story-only, or only collectible, to allow more cores to be used.

Change 5)  Wand Allegiance
-Make users practice with wands that they have "won" before they become tamed and available in duels. Just like the Elder Wand, the wand chooses the wizard that's stronger, and a bit of work might be needed to get used to that new wand.

So for this little start, what are your thoughts? What would you add on, or change to dueling if you could?

3 comments:

  1. Make the Practice Mode work again! It's a joke. People try to be reasonable and practice their spells before losing in the Duelling Club; they get decent scores, are happy and try to to others houses and Bang! In Practice Mode neither letters nor speed changes. That doesn't help at all.

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  2. PM should fix the changing speed of the duels. The system isn't fixed with this advantage-bullshit it makes things even worse because it's too complicated. PM can't even handle the current glitches, it'll be impossible to handle them when they make things more complex.

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  3. Rune whilst I think your ideas for changing duels are innovative & interesting....I think we need to remember that most on PM are not out & out gamers.....and most take a long time to understand duels (if they ever do) so some of your good ideas might be too complex. However a good start to the discussion....there are a few simple things PM needs to do to sort duels.....fix the practice area to actually match the real duels as in change the letters & speed to being random. Wolf

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